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  • What is Urbit?
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    • Contents
    • Environment Setup
    • Hoon School
      • 1. Hoon Syntax
      • 2. Azimuth (Urbit ID)
      • 3. Gates (Functions)
      • 4. Molds (Types)
      • 5. Cores
      • 6. Trees and Addressing
      • 7. Libraries
      • 8. Testing Code
      • 9. Text Processing I
      • 10. Cores and Doors
      • 11. Data Structures
      • 12. Type Checking
      • 13. Conditional Logic
      • 14. Subject-Oriented Programming
      • 15. Text Processing II
      • 16. Functional Programming
      • 17. Text Processing III
      • 18. Generic and Variant Cores
      • 19. Mathematics
    • App School I
      • 1. Arvo
      • 2. The Agent Core
      • 3. Imports and Aliases
      • 4. Lifecycle
      • 5. Cards
      • 6. Pokes
      • 7. Structures and Marks
      • 8. Subscriptions
      • 9. Vanes
      • 10. Scries
      • 11. Failure
      • 12. Next Steps
      • Appendix: Types
    • App School II (Full-Stack)
      • 1. Types
      • 2. Agent
      • 3. JSON
      • 4. Marks
      • 5. Eyre
      • 6. React app setup
      • 7. React app logic
      • 8. Desk and glob
      • 9. Summary
    • Core Academy
      • 1. Evaluating Nock
      • 2. Building Hoon
      • 3. The Core Stack
      • 4. Arvo I: The Main Sequence
      • 5. Arvo II: The Boot Sequence
      • 6. Vere I: u3 and the Serf
      • 7. Vere II: The Loom
      • 8. Vanes I: Behn, Dill, Kahn, Lick
      • 9. Vanes II: Ames
      • 10. Vanes III: Eyre, Iris
      • 11. Vanes IV: Clay
      • 12. Vanes V: Gall and Userspace
      • 13. Vanes VI: Khan, Lick
      • 14. Vanes VII: Jael, Azimuth
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          • Gall
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    • Kernel
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      • Ames
        • Ames API Reference
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        • Using Clay
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        • EAuth
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        • Noun channels
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        • Gall API Reference
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      • Iris
        • Iris API Reference
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        • Iris Example
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      • | bar · Cores
      • $ buc · Structures
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      • : col · Cells
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      • + lus · Arms
      • ; mic · Make
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    • Sail (HTML)
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      • 1a: Basic Arithmetic
      • 1b: Tree Addressing
      • 1c: Molds and Mold-Builders
      • 2a: Unit Logic
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      • 2c: Bit Arithmetic
      • 2d: Bit Logic
      • 2e: Insecure Hashing
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      • 2g: Unsigned Powers
      • 2h: Set Logic
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      • 2p: Serialization
      • 2q: Molds and Mold-Builders
      • 3a: Modular and Signed Ints
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      • 3c: Urbit Time
      • 3d: SHA Hash Family
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      • 3f: Scrambling
      • 3g: Molds and Mold-Builders
      • 4a: Exotic Bases
      • 4b: Text Processing
      • 4c: Tank Printer
      • 4d: Parsing (Tracing)
      • 4e: Parsing (Combinators)
      • 4f: Parsing (Rule-Builders)
      • 4g: Parsing (Outside Caller)
      • 4h: Parsing (ASCII Glyphs)
      • 4i: Parsing (Useful Idioms)
      • 4j: Parsing (Bases and Base Digits)
      • 4k: Atom Printing
      • 4l: Atom Parsing
      • 4m: Formatting Functions
      • 4n: Virtualization
      • 4o: Molds
      • 5a: Compiler Utilities
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      • 2d(1-5): To JSON, Wains
      • 2d(6): From JSON
      • 2d(7): From JSON (unit)
      • 2e(2-3): Print & Parse JSON
      • 2m: Ordered Maps
  • Nock
    • What is Nock?
    • Decrement
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      • Guide to Factory Resets
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    • Urbit OS
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      • Configuring S3 Storage
      • Dojo Tools
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      • Star and Galaxy Operations
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  1. Build on Urbit

Userspace

Gall is one of the nine vanes (kernel modules) of Arvo, Urbit's operating system. Gall's purpose is to manage userspace applications called agents. Agents are the main kind of userspace application on Urbit. They have a persistent state and API that handles events and produces effects.Gall agents can variously be treated as databases with developer-defined logic, services, daemons, or a kind of state machine.

One or more Gall agents can be put together in a "desk" in Clay (the filesystem vane) and, along with a front-end, can be published and distributed as a cohesive app for users to install.

This section of the docs contains guides related to writing apps and distributing them. It also contains a number of different examples and exercises you can work through to learn how to build different kinds of apps.

Additionally, the courses section of the docs contain two in-depth app-building tutorials, which are the recommended place to start learning Urbit app development:

  • App School - Learn the basics of app development.

  • App School II - Learn to build and publish a full app, back-end and front-end.

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