Urbit Docs
  • What is Urbit?
  • Get on Urbit
  • Build on Urbit
    • Contents
    • Environment Setup
    • Hoon School
      • 1. Hoon Syntax
      • 2. Azimuth (Urbit ID)
      • 3. Gates (Functions)
      • 4. Molds (Types)
      • 5. Cores
      • 6. Trees and Addressing
      • 7. Libraries
      • 8. Testing Code
      • 9. Text Processing I
      • 10. Cores and Doors
      • 11. Data Structures
      • 12. Type Checking
      • 13. Conditional Logic
      • 14. Subject-Oriented Programming
      • 15. Text Processing II
      • 16. Functional Programming
      • 17. Text Processing III
      • 18. Generic and Variant Cores
      • 19. Mathematics
    • App School I
      • 1. Arvo
      • 2. The Agent Core
      • 3. Imports and Aliases
      • 4. Lifecycle
      • 5. Cards
      • 6. Pokes
      • 7. Structures and Marks
      • 8. Subscriptions
      • 9. Vanes
      • 10. Scries
      • 11. Failure
      • 12. Next Steps
      • Appendix: Types
    • App School II (Full-Stack)
      • 1. Types
      • 2. Agent
      • 3. JSON
      • 4. Marks
      • 5. Eyre
      • 6. React app setup
      • 7. React app logic
      • 8. Desk and glob
      • 9. Summary
    • Core Academy
      • 1. Evaluating Nock
      • 2. Building Hoon
      • 3. The Core Stack
      • 4. Arvo I: The Main Sequence
      • 5. Arvo II: The Boot Sequence
      • 6. Vere I: u3 and the Serf
      • 7. Vere II: The Loom
      • 8. Vanes I: Behn, Dill, Kahn, Lick
      • 9. Vanes II: Ames
      • 10. Vanes III: Eyre, Iris
      • 11. Vanes IV: Clay
      • 12. Vanes V: Gall and Userspace
      • 13. Vanes VI: Khan, Lick
      • 14. Vanes VII: Jael, Azimuth
    • Runtime
      • U3
      • Conn.c Guide
      • How to Write a Jet
      • API Overview by Prefix
      • C in Urbit
      • Cryptography
      • Land of Nouns
    • Tools
      • Useful Links
      • JS Libraries
        • HTTP API
      • Docs App
        • File Format
        • Index File
        • Suggested Structure
    • Userspace
      • Command-Line App Tutorial
      • Remote Scry
      • Unit Tests
      • Software Distribution
        • Software Distribution Guide
        • Docket File
        • Glob
      • Examples
        • Building a CLI App
        • Debugging Wrapper
        • Host a Website
        • Serving a JS Game
        • Ship Monitoring
        • Styled Text
  • Urbit ID
    • What is Urbit ID?
    • Azimuth Data Flow
    • Life and Rift
    • Urbit HD Wallet
    • Advanced Azimuth Tools
    • Custom Roller Tutorial
    • Azimuth.eth Reference
    • Ecliptic.eth Reference
    • Layer 2
      • L2 Actions
      • L2 Rollers
      • L2 Roller HTTP RPC-API
      • L2 Transaction Format
  • Urbit OS
    • What is Urbit OS?
    • Base
      • Hood
      • Threads
        • Basics Tutorial
          • Bind
          • Fundamentals
          • Input
          • Output
          • Summary
        • HTTP API Guide
        • Spider API Reference
        • Strandio Reference
        • Examples
          • Child Thread
          • Fetch JSON
          • Gall
            • Poke Thread
            • Start Thread
            • Stop Thread
            • Take Facts
            • Take Result
          • Main-loop
          • Poke Agent
          • Scry
          • Take Fact
    • Kernel
      • Arvo
        • Cryptography
        • Move Trace
        • Scries
        • Subscriptions
      • Ames
        • Ames API Reference
        • Ames Cryptography
        • Ames Data Types
        • Ames Scry Reference
      • Behn
        • Behn API Reference
        • Behn Examples
        • Behn Scry Reference
      • Clay
        • Clay API Reference
        • Clay Architecture
        • Clay Data Types
        • Clay Examples
        • Clay Scry Reference
        • Filesystem Hierarchy
        • Marks
          • Mark Examples
          • Using Marks
          • Writing Marks
        • Using Clay
      • Dill
        • Dill API Reference
        • Dill Data Types
        • Dill Scry Reference
      • Eyre
        • EAuth
        • Eyre Data Types
        • Eyre External API
        • Eyre Internal API
        • Eyre Scry Reference
        • Low-Level Eyre Guide
        • Noun channels
      • Gall
        • Gall API Reference
        • Gall Data Types
        • Gall Scry Reference
      • Iris
        • Iris API Reference
        • Iris Data Types
        • Iris Example
      • Jael
        • Jael API Reference
        • Jael Data Types
        • Jael Examples
        • Jael Scry Reference
      • Khan
        • Khan API Reference
        • Khan Data Types
        • Khan Example
      • Lick
        • Lick API Reference
        • Lick Guide
        • Lick Examples
        • Lick Scry Reference
  • Hoon
    • Why Hoon?
    • Advanced Types
    • Arvo
    • Auras
    • Basic Types
    • Cheat Sheet
    • Cryptography
    • Examples
      • ABC Blocks
      • Competitive Programming
      • Emirp
      • Gleichniszahlenreihe
      • Islands
      • Luhn Number
      • Minimum Path Sum
      • Phone Letters
      • Restore IP
      • Rhonda Numbers
      • Roman Numerals
      • Solitaire Cipher
      • Water Towers
    • Generators
    • Hoon Errors
    • Hoon Style Guide
    • Implementing an Aura
    • Irregular forms
    • JSON
    • Limbs and wings
      • Limbs
      • Wings
    • Mips (Maps of Maps)
    • Parsing Text
    • Runes
      • | bar · Cores
      • $ buc · Structures
      • % cen · Calls
      • : col · Cells
      • . dot · Nock
      • / fas · Imports
      • ^ ket · Casts
      • + lus · Arms
      • ; mic · Make
      • ~ sig · Hints
      • = tis · Subject
      • ? wut · Conditionals
      • ! zap · Wild
      • Constants (Atoms and Strings)
      • --, == · Terminators
    • Sail (HTML)
    • Serialization
    • Sets
    • Standard Library
      • 1a: Basic Arithmetic
      • 1b: Tree Addressing
      • 1c: Molds and Mold-Builders
      • 2a: Unit Logic
      • 2b: List Logic
      • 2c: Bit Arithmetic
      • 2d: Bit Logic
      • 2e: Insecure Hashing
      • 2f: Noun Ordering
      • 2g: Unsigned Powers
      • 2h: Set Logic
      • 2i: Map Logic
      • 2j: Jar and Jug Logic
      • 2k: Queue Logic
      • 2l: Container from Container
      • 2m: Container from Noun
      • 2n: Functional Hacks
      • 2o: Normalizing Containers
      • 2p: Serialization
      • 2q: Molds and Mold-Builders
      • 3a: Modular and Signed Ints
      • 3b: Floating Point
      • 3c: Urbit Time
      • 3d: SHA Hash Family
      • 3e: AES encryption (Removed)
      • 3f: Scrambling
      • 3g: Molds and Mold-Builders
      • 4a: Exotic Bases
      • 4b: Text Processing
      • 4c: Tank Printer
      • 4d: Parsing (Tracing)
      • 4e: Parsing (Combinators)
      • 4f: Parsing (Rule-Builders)
      • 4g: Parsing (Outside Caller)
      • 4h: Parsing (ASCII Glyphs)
      • 4i: Parsing (Useful Idioms)
      • 4j: Parsing (Bases and Base Digits)
      • 4k: Atom Printing
      • 4l: Atom Parsing
      • 4m: Formatting Functions
      • 4n: Virtualization
      • 4o: Molds
      • 5a: Compiler Utilities
      • 5b: Macro Expansion
      • 5c: Compiler Backend & Prettyprinter
      • 5d: Parser
      • 5e: Molds and mold builders
      • 5f: Profiling support
    • Strings
    • The Engine Pattern
    • Udon (Markdown-esque)
    • Vases
    • Zuse
      • 2d(1-5): To JSON, Wains
      • 2d(6): From JSON
      • 2d(7): From JSON (unit)
      • 2e(2-3): Print & Parse JSON
      • 2m: Ordered Maps
  • Nock
    • What is Nock?
    • Decrement
    • Definition
    • Fast Hints and Jets
    • Implementations
    • Specification
  • User Manual
    • Contents
    • Running Urbit
      • Cloud Hosting
      • Home Servers
      • Runtime Reference
      • Self-hosting S3 Storage with MinIO
    • Urbit ID
      • Bridge Troubleshooting
      • Creating an Invite Pool
      • Get an Urbit ID
      • Guide to Factory Resets
      • HD Wallet (Master Ticket)
      • Layer 2 for planets
      • Layer 2 for stars
      • Proxies
      • Using Bridge
    • Urbit OS
      • Basics
      • Configuring S3 Storage
      • Dojo Tools
      • Filesystem
      • Shell
      • Ship Troubleshooting
      • Star and Galaxy Operations
      • Updates
Powered by GitBook

GitHub

  • Urbit ID
  • Urbit OS
  • Runtime

Resources

  • YouTube
  • Whitepaper
  • Awesome Urbit

Contact

  • X
  • Email
  • Gather
On this page
  • Layer 1: Basic Operations
  • Layer 2: Data Structures and Operations
  • Unit and List Operations
  • Bit and Logic Operations
  • Container Data Structures
  • Layer 3: Advanced Operations
  • Layer 4: Text Processing and I/O
  • Layer 5: Compiler and System Operations
Edit on GitHub
  1. Hoon

Standard Library

Comprehensive documentation for the Hoon standard library.

The Hoon standard library provides a complete suite of functions for working with the fundamental data types and operations in Hoon. These functions are organized into numbered sections based on their purpose and the types they operate on. The numbering corresponds to the layer structure in /sys/hoon.hoon.

Layer 1: Basic Operations

  • 1a: Basic Arithmetic - Unsigned arithmetic operations including addition, subtraction, multiplication, division, and comparison functions.

  • 1b: Tree Addressing - Functions for addressing and navigating tree structures using Nock's tree addressing scheme.

  • 1c: Containers - Fundamental container types and molds including +pair, +list, +unit, +tree, +gate, and other essential type definitions.

Layer 2: Data Structures and Operations

Unit and List Operations

  • 2a: Unit Logic - Functions for working with units (optional values).

  • 2b: List Logic - List manipulation functions.

Bit and Logic Operations

  • 2c: Bit Arithmetic - Functions for assembling, disassembling, and manipulating atoms at the bit level.

  • 2d: Bit Logic - Bitwise logical operations including binary AND, OR, XOR, and bit manipulation.

  • 2e: Insecure Hashing - Non-cryptographic hash functions including MurmurHash and other fast hashing algorithms.

  • 2f: Noun Ordering - Functions for ordering and comparing nouns.

  • 2g: Unsigned Powers - Exponentiation and power-related operations for unsigned integers.

Container Data Structures

  • 2h: Set Logic - Set data structure operations including union, intersection, difference, and membership testing.

  • 2i: Map Logic - Functions for working with key-value maps, including insertion, deletion, lookup, and map transformations.

  • 2j: Jar and Jug Logic - Operations for jar (map of lists) and jug (map of sets) data structures.

  • 2k: Queue Logic - Queue data structure operations for first-in, first-out data handling.

  • 2l: Container from Container - Functions for transforming one container type into another.

  • 2m: Container from Noun - Functions for creating containers from raw noun data.

  • 2n: Functional Hacks - Utility functions and functional programming helpers.

  • 2o: Normalizing Containers - Additional container types and operations.

  • 2p: Serialization - Functions for serializing and deserializing data structures.

  • 2q: Molds and Mold-builders - Type construction and validation functions for creating and working with Hoon types.

Layer 3: Advanced Operations

  • 3a: Signed and Modular Arithmetic - Signed integer arithmetic and modular arithmetic operations.

  • 3b: Floating Point - Floating-point arithmetic operations.

  • 3c: Urbit Time - Time and date manipulation functions specific to Urbit's @da datetime format.

  • 3d: SHA Hash Family - Cryptographic hash functions from the SHA family.

  • 3e: AES Encryption - Advanced Encryption Standard functions (removed from current stdlib).

  • 3f: Scrambling - Functions for data scrambling, obfuscation, and pseudo-random transformations.

  • 3g: Molds and Mold-builders - Advanced type system operations and mold construction utilities.

Layer 4: Text Processing and I/O

  • 4a: Exotic Bases - Functions for converting between different number bases and representations.

  • 4b: Text Processing - String and text manipulation functions including parsing and formatting.

  • 4c: Tank Printer - Pretty-printing functions for structured output and debugging.

  • 4d: Parsing (Tracing) - Parsing utilities with tracing support for debugging parser errors.

  • 4e: Parsing (Combinators) - Parser combinator functions for building complex parsers.

  • 4f: Parsing (Rule Builders) - Functions for building parsing rules and grammar definitions.

  • 4g: Parsing (Outside Caller) - Interface functions for calling parsers from external code.

  • 4h: Parsing (ASCII Glyphs) - Parsers for ASCII characters and common text symbols.

  • 4i: Parsing (Useful Idioms) - Common parsing patterns and idiomatic parser constructions.

  • 4j: Parsing (Bases and Base Digits) - Parsers for numbers in various bases and digit representations.

  • 4k: Atom Printing - Functions for converting atoms to various textual representations.

  • 4l: Atom Parsing - Functions for parsing text into atoms with various auras.

  • 4m: Formatting Functions - Text formatting and pretty-printing utilities.

  • 4n: Virtualization - Virtualization and abstraction utilities for code execution.

  • 4o: Molds and Mold-builders - Advanced mold operations and type system utilities for complex type manipulation.

Layer 5: Compiler and System Operations

  • 5a: Compiler Utilities - Utilities and helper functions used by the Hoon compiler.

  • 5b: Macro Expansion - Functions for macro expansion and code transformation.

  • 5c: Compiler Backend - Backend compilation functions and code generation utilities.

  • 5d: Parser - Core parsing functions for the Hoon language syntax.

  • 5e: Molds and Mold-builders - System-level type operations and mold construction.

  • 5f: Profiling Support - Profiling tools and debugging utilities for performance analysis.

PreviousSetsNext1a: Basic Arithmetic

Last updated 1 day ago