Urbit Docs
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    • Contents
    • Environment Setup
    • Hoon School
      • 1. Hoon Syntax
      • 2. Azimuth (Urbit ID)
      • 3. Gates (Functions)
      • 4. Molds (Types)
      • 5. Cores
      • 6. Trees and Addressing
      • 7. Libraries
      • 8. Testing Code
      • 9. Text Processing I
      • 10. Cores and Doors
      • 11. Data Structures
      • 12. Type Checking
      • 13. Conditional Logic
      • 14. Subject-Oriented Programming
      • 15. Text Processing II
      • 16. Functional Programming
      • 17. Text Processing III
      • 18. Generic and Variant Cores
      • 19. Mathematics
    • App School I
      • 1. Arvo
      • 2. The Agent Core
      • 3. Imports and Aliases
      • 4. Lifecycle
      • 5. Cards
      • 6. Pokes
      • 7. Structures and Marks
      • 8. Subscriptions
      • 9. Vanes
      • 10. Scries
      • 11. Failure
      • 12. Next Steps
      • Appendix: Types
    • App School II (Full-Stack)
      • 1. Types
      • 2. Agent
      • 3. JSON
      • 4. Marks
      • 5. Eyre
      • 6. React app setup
      • 7. React app logic
      • 8. Desk and glob
      • 9. Summary
    • Core Academy
      • 1. Evaluating Nock
      • 2. Building Hoon
      • 3. The Core Stack
      • 4. Arvo I: The Main Sequence
      • 5. Arvo II: The Boot Sequence
      • 6. Vere I: u3 and the Serf
      • 7. Vere II: The Loom
      • 8. Vanes I: Behn, Dill, Kahn, Lick
      • 9. Vanes II: Ames
      • 10. Vanes III: Eyre, Iris
      • 11. Vanes IV: Clay
      • 12. Vanes V: Gall and Userspace
      • 13. Vanes VI: Khan, Lick
      • 14. Vanes VII: Jael, Azimuth
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      • Conn.c Guide
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    • What is Urbit ID?
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      • L2 Actions
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    • What is Urbit OS?
    • Base
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        • Basics Tutorial
          • Bind
          • Fundamentals
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          • Summary
        • HTTP API Guide
        • Spider API Reference
        • Strandio Reference
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            • Poke Thread
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    • Kernel
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      • Ames
        • Ames API Reference
        • Ames Cryptography
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      • Behn
        • Behn API Reference
        • Behn Examples
        • Behn Scry Reference
      • Clay
        • Clay API Reference
        • Clay Architecture
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        • Clay Scry Reference
        • Filesystem Hierarchy
        • Marks
          • Mark Examples
          • Using Marks
          • Writing Marks
        • Using Clay
      • Dill
        • Dill API Reference
        • Dill Data Types
        • Dill Scry Reference
      • Eyre
        • EAuth
        • Eyre Data Types
        • Eyre External API
        • Eyre Internal API
        • Eyre Scry Reference
        • Low-Level Eyre Guide
        • Noun channels
      • Gall
        • Gall API Reference
        • Gall Data Types
        • Gall Scry Reference
      • Iris
        • Iris API Reference
        • Iris Data Types
        • Iris Example
      • Jael
        • Jael API Reference
        • Jael Data Types
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        • Jael Scry Reference
      • Khan
        • Khan API Reference
        • Khan Data Types
        • Khan Example
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        • Lick API Reference
        • Lick Guide
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        • Lick Scry Reference
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      • Limbs
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    • Parsing Text
    • Runes
      • | bar · Cores
      • $ buc · Structures
      • % cen · Calls
      • : col · Cells
      • . dot · Nock
      • / fas · Imports
      • ^ ket · Casts
      • + lus · Arms
      • ; mic · Make
      • ~ sig · Hints
      • = tis · Subject
      • ? wut · Conditionals
      • ! zap · Wild
      • Constants (Atoms and Strings)
      • --, == · Terminators
    • Sail (HTML)
    • Serialization
    • Sets
    • Standard Library
      • 1a: Basic Arithmetic
      • 1b: Tree Addressing
      • 1c: Molds and Mold-Builders
      • 2a: Unit Logic
      • 2b: List Logic
      • 2c: Bit Arithmetic
      • 2d: Bit Logic
      • 2e: Insecure Hashing
      • 2f: Noun Ordering
      • 2g: Unsigned Powers
      • 2h: Set Logic
      • 2i: Map Logic
      • 2j: Jar and Jug Logic
      • 2k: Queue Logic
      • 2l: Container from Container
      • 2m: Container from Noun
      • 2n: Functional Hacks
      • 2o: Normalizing Containers
      • 2p: Serialization
      • 2q: Molds and Mold-Builders
      • 3a: Modular and Signed Ints
      • 3b: Floating Point
      • 3c: Urbit Time
      • 3d: SHA Hash Family
      • 3e: AES encryption (Removed)
      • 3f: Scrambling
      • 3g: Molds and Mold-Builders
      • 4a: Exotic Bases
      • 4b: Text Processing
      • 4c: Tank Printer
      • 4d: Parsing (Tracing)
      • 4e: Parsing (Combinators)
      • 4f: Parsing (Rule-Builders)
      • 4g: Parsing (Outside Caller)
      • 4h: Parsing (ASCII Glyphs)
      • 4i: Parsing (Useful Idioms)
      • 4j: Parsing (Bases and Base Digits)
      • 4k: Atom Printing
      • 4l: Atom Parsing
      • 4m: Formatting Functions
      • 4n: Virtualization
      • 4o: Molds
      • 5a: Compiler Utilities
      • 5b: Macro Expansion
      • 5c: Compiler Backend & Prettyprinter
      • 5d: Parser
      • 5e: Molds and mold builders
      • 5f: Profiling support
    • Strings
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    • Udon (Markdown-esque)
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      • 2d(1-5): To JSON, Wains
      • 2d(6): From JSON
      • 2d(7): From JSON (unit)
      • 2e(2-3): Print & Parse JSON
      • 2m: Ordered Maps
  • Nock
    • What is Nock?
    • Decrement
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    • Urbit ID
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    • Urbit OS
      • Basics
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Last updated 1 day ago

Urbit code lives in the following basic categories:

  • Runtime (Nock interpreter, persistence engine, IO drivers, jets)

  • Kernel vanes (managed by Arvo)

  • Userspace agents (managed by Gall, permanent state)

  • Userspace threads (managed by Spider, transient state)

This describes the last category: Threads.

A thread is a monadic function that takes arguments and produces a result. It may perform input and output while running, so it is not a pure function. It may fail.

An agent's strength is that it's permanent and bulletproof. All state transitions are defined, and each action it performs is a transaction. Code upgrades preserve existing state.

An agent's weakness is complex input and output. Since each state transition must be explicitly handled, the complexity of an agent explodes with the amount of IO it handles. At best, this results in long and complex code; at worst, unexpected states are mishandled, corrupting permanent state.

A thread's strength is that it can easily perform complex IO operations. It uses what's often called the IO monad (plus the exception monad) to provide a natural framework for IO.

A thread's weakness is that it's impermanent and may fail unexpectedly. In most of its intermediate states, it expects only a small number of events (usually one), so if it receives anything it didn't expect, it fails. When code is upgraded, it's impossible to upgrade a running thread, so it fails.

Thus, for anything that needs to be permament, use an agent. When you need to do a long or complex sequence of IO operations, reduce that to a single logical IO operation by spinning it out into a thread. If you only change your agent's state in response to success of the thread, an IO failure will never result in partially applied state changes.

A thread may also be run from the dojo by prefixing its name with - and giving it any arguments it requires. If alone, any result will be printed to the screen; else the output may be piped into an agent or other sinks.

Thread basics

This guide walks you through the fundamental things you need to know to write threads. They focus on basic thread composition and so don't touch on interacting with threads from gall agents and such. The included examples can all just be run from the dojo.

  1. - Basic information and overview of threads, strands, form & pure.

  2. - Covers using micgal and bind to chain strands.

  3. - What strands receive as input.

  4. - What strands produce.

  5. - Summary of the above.

Gall

These docs walk through the basics of interacting with threads from gall agents.

How-tos & Examples

Reference

- Here's an example of chaining a couple of external http requests for JSON.

- Starting and managing child threads.

- Some notes and examples of the strandio function main-loop.

- Example of poking an agent from a thread.

- Scry arvo or an agent.

- Subscribe to an agent and receive a fact.

- API reference for the Spider agent.

- Documentation for the strandio thread helper library.

  1. Urbit OS
  2. Base

Threads

PreviousHoodNextBasics Tutorial
Thread Fundamentals
Micgal and Bind
Strand Input
Strand Output
Summary
Start a thread
Subscribe for result
Subscribe for facts
Stop a thread
Poke a thread
Grab some JSON from a URL
Start a child thread
Main Loop
Poke an agent
Scry
Take a fact
Spider API
Strandio
  • Thread basics
  • Gall
  • How-tos & Examples
  • Reference