Cloud Hosting
Last updated
Last updated
The goal of this guide is to have clear and easy to follow best practices for deploying an Urbit node to a server you control in the cloud. Deploying in the cloud allows you to access your Urbit from any device.
Most Urbit users start out running their ship locally on one machine in order to play with it, but this means when your machine is offline your Urbit node is offline too (and can't get updates). You can also only access your Urbit from that one machine.
This guide uses Digital Ocean as the cloud provider, but others can be used. If using another provider, the setup script provided and other server configuration instructions may need to be modified or done manually.
Create an account on Digital Ocean. Once you make an account, choose "Deploy a virtual machine".
You should see the page below where you can create your Droplet, aka Virtual Machine:
Fill out the options like so:
Ubuntu 22.04 x64
Shared CPU: Basic
CPU options: Regular with SSD
2GB / 1 CPU ($12/mo)
You can choose a more powerful option if you'd like but the $12 option should be sufficient. Note Urbit needs 2GB of memory; it's possible to choose a cheaper option and run it with less memory by using swap but it will impact performance.
The $12 plan includes 50GB which should be sufficient for quite some time, so you can skip this.
Choose the region closest to you.
Leave this as default.
In the "Authentication" field, select "SSH keys" and hit "New SSH Key". Run the following command in the terminal on your local machine, replacing riclen-tinlyr
with the name of your ship (sans the leading ~
):
SHIP="riclen-tinlyr" bash -c 'ssh-keygen -q -N "" -C $SHIP -f ~/.ssh/$SHIP && cat ~/.ssh/$SHIP.pub'
It should spit out a long string of letters and numbers beginning with ssh-rsa
and ending with your ship name. Copy the whole thing and paste it into the "SSH key content" field on Digital Ocean. In the "Name" field, enter your ship name.
Click "User data" and paste the script below into the field provided. This will automatically configure the server and install necessary software.
#!/bin/bash
# configure swap
fallocate -l 2G /swapfile
chmod 600 /swapfile
mkswap /swapfile
swapon /swapfile
echo "/swapfile swap swap defaults 0 0" >> /etc/fstab
# setup firewall
ufw allow OpenSSH
ufw allow www
ufw allow https
ufw allow 34543/udp
ufw enable
# create and configure user
useradd -s /bin/bash -d /home/urbit -m -G sudo urbit
passwd -d urbit
echo "urbit ALL=(ALL) NOPASSWD:ALL" >> /etc/sudoers
# configure ssh keys for user
mkdir -p /home/urbit/.ssh
chmod 700 /home/urbit/.ssh
cp /root/.ssh/authorized_keys /home/urbit/.ssh/authorized_keys
chmod 600 /home/urbit/.ssh/authorized_keys
chown -R urbit:urbit /home/urbit/.ssh
# configure sshd
mkdir -p /etc/ssh/sshd_config.d
cat > /etc/ssh/sshd_config.d/override.conf <<EOF
PermitRootLogin no
PubkeyAuthentication yes
PasswordAuthentication no
EOF
# fetch and extract urbit binary
curl -L https://urbit.org/install/linux-x86_64/latest | tar xzk --transform='s/.*/urbit/g' -C /home/urbit/
chown urbit:urbit /home/urbit/urbit
# install tmux
apt -y update
apt install -y tmux
# reboot
systemctl reboot
1
This will be the name the server calls itself locally, you can put in whatever you want. Your planet name is a good choice.
Leave empty.
Leave as the default.
Hit this button to create the droplet.
In the Dojo, use either "CTRL + D"
or |exit
to shut down your ship.
Archive your pier by running tar cvzf riclen-tinlyr.tar.gz ~/path/to/your/pier
(substitute your own ship name and pier location).
To make connecting simple, you can add an alias to ~/.ssh/config
on your local machine. Open ~/.ssh/config
in an editor (you may need to create it if the file doesn't exist), and add the following to the bottom of the file (replacing the ship name with your own and the IP address with that of your droplet):
Host riclen-tinlyr
HostName 161.35.148.247
User urbit
IdentityFile ~/.ssh/riclen-tinlyr
IdentitiesOnly yes
Copy the archived pier to the server with the following (substituting your ship name and Host):
scp riclen-tinlyr.tar.gz riclen-tinlyr:
It may take a while to upload if your pier is large and/or your internet is slow.
If you have obtained a planet and want to boot it for the first time, you'll need to upload its key file to the server. These instructions assume you've received an invite. If you've got a planet by another method, you can also login to Bridge and download the key file from there.
If you've received a planet invite via email or a claim link like https://bridge.urbit.org/#labfur-batteg-dapnex-binsup-riclen-tinlyr
, open it in a browser and you should see a page like the following:
If you hit "Claim", it'll bring you here:
Hit "Download Backup (Passport)" and it'll have you download a file named like riclen-tinlyr-passport.zip
.
Unzip the file with:
unzip ~/path/to/download/folder/riclen-tinlyr-passport.zip
It'll create a folder called riclen-tinlyr-passport
which will contain three files:
riclen-tinlyr-1.key
riclen-tinlyr-Management Proxy.png
riclen-tinlyr-Master Ticket.png
You can physically print out the two .png
files and store them in a safe and secure location. Importantly, you should ensure the master ticket (which will look something like ~tarnes-pilryd-dassed-sogsul
) is securely and safely stored. If anyone gains access to the master ticket they'll have ownership and control of your Urbit ID, and if you lose it you'll irreversibly lose ownership and control of your Urbit ID.
The next screen on the claim page will ask you to re-enter the master ticket to ensure you've recorded it accurately, and then the claim process is complete. Once you've securely, physically backed up the master ticket and the .png
passports, it's a good idea to delete the riclen-tinlyr-passport.zip
file and the two .png
files, so if someone gains access to your computer, your Urbit ID will be safe.
This will leave only the riclen-tinlyr-1.key
file. The key file contains your planet's private keys, which are necessary to boot it up for the first time. You'll need to copy that file to the server with the following command (again, replacing riclen-tinlyr
with your own ship and Host):
scp riclen-tinlyr-passport/riclen-tinlyr-1.key riclen-tinlyr:
Note: you should keep the riclen-tinlyr-1.key
until you've completed this guide and your ship is booted to be sure it was copied successfully, but afterwards you should also delete that file for security.
Once you've either uploaded your pier or uploaded your key file as the case may be, you can connect to your server:
ssh riclen-tinlyr
You'll be taken to the shell on your server.
In the previous section you ssh'd into the server. In the same ssh session, extract the pier archive you previously uploaded, then delete the archive:
tar xvzf riclen-tinlyr.tar.gz && rm riclen-tinlyr.tar.gz
You'll now have a folder called riclen-tinlyr
, which is your pier. Urbit is best run in a tmux or screen session so it's easy to keep it running when you disconnect. In this case we'll use tmux, which has already been installed by the setup script.
Run tmux:
tmux
You should now be in tmux. First, dock your ship:
./urbit dock riclen-tinlyr
That will copy the urbit
runtime inside the pier, so you can now delete the separate binary:
rm urbit
In the previous section you ssh'd into the server. In the same ssh session, start tmux:
tmux
You should now be in tmux. Boot a new ship with the following command, specifying the ship name and key file, as well as the Ames port that was previously opened in the firewall by the setup script:
./urbit -w riclen-tinlyr -k riclen-tinlyr-1.key -p 34543
It may take several minutes to boot the new ship. Eventually, it'll take you to the Dojo (Urbit's shell) and show a prompt like ~riclen-tinlyr:dojo>
. Once booted, shut the ship down again by typing |exit
in the Dojo. After it quits, it should print something like "docked successfully", which means the binary has been copied inside the pier. This means you can delete the separate binary:
rm urbit
The key file is only needed when you first boot the ship, so it's good practice to delete it after first boot:
rm riclen-tinlyr-1.key
Run the following to allow the runtime to bind ports 80 and 443:
sudo setcap 'cap_net_bind_service=+ep' riclen-tinlyr/.run
Now you can start your ship up with the following:
./riclen-tinlyr/.run -p 34543
After a few moments it'll show the Dojo prompt like ~riclen-tinlyr:dojo>
.
To make accessing the web interface convenient, you should request an arvo.network
domain name. To do so, run the following command in the Dojo, replacing the IP address with your droplet's:
-dns-address [%if .161.35.148.247]
This will request a subdomain of your ship like riclen-tinlyr.arvo.network
.
The domain should be registered almost instantly, but sometimes it takes a while for it to propagate to other DNS servers. You might therefore see the following:
> -dns-address [%if .161.35.148.247]
dns: request for DNS sent to ~deg
dns: awaiting response from ~deg
http: fail (13, 504): unknown node or service
http: fail (14, 504): unknown node or service
http: fail (15, 504): unknown node or service
http: fail (16, 504): unknown node or service
http: fail (17, 504): unknown node or service
dns: unable to access via riclen-tinlyr.arvo.network
XX confirm port 80
XX check via nslookup
0
If that happens, wait five or ten minutes and then try again. You should eventually see:
> -dns-address [%if .161.35.148.247]
dns: request for DNS sent to ~deg
dns: awaiting response from ~deg
[%key iter=0 width=2.047]
[%key iter=1 width=2.047]
[%key iter=2 width=2.047]
[%key iter=3 width=2.047]
acme: requesting an https certificate for riclen-tinlyr.arvo.network
dns: confirmed access via riclen-tinlyr.arvo.network
0
acme: received https certificate for riclen-tinlyr.arvo.network
http: restarting servers to apply configuration
http: web interface live on https://localhost:443
http: web interface live on http://localhost:80
http: loopback live on http://localhost:12321
That means the domain has been registered and an SSL certificate has been installed, so you can access the web interface securely with HTTPS.
In order to login to the web interface, you need to get the web login code. Run the following in the Dojo:
+code
It'll spit out something like ropnys-batwyd-nossyt-mapwet
. That's your web login code, you can copy that and save it in a password manager or similar. Note that the web login code is separate from the master ticket.
The server configuration should now be complete, and you can access Landscape in the browser. Navigate to the domain you configured previously, in this case riclen-tinlyr.arvo.network
. You should see the Landscape login screen:
Enter the web login code and you'll be taken to your ship's homescreen. Your ship is now running in the cloud, and you can access it from any device by visiting its URL.
You can now disconnect from the tmux session by hitting CTRL+b d
(that is, you hit CTRL+b
, release it, and then hit d
). You'll be taken back to the ordinary shell, but the ship will still be running in the background. If you want to get back to the Dojo again, you can reattach the tmux session with:
tmux a
Finally, you can disconnect from the ssh session completely by hitting CTRL+d
.
If you booted a new ship by uploading a key file, it's a good idea to now delete the key file on your local machine.
If you uploaded an existing pier, you should delete the old copy of both the pier directory and the .tar.gz
archive on your local machine. You might be tempted to keep one of these as a backup, but note that you must never again boot the old copy on the live network. Doing so will create unfixable networking problems and require you to perform a factory reset through Bridge, wiping your ship's data. We therefore don't recommend you keep duplicates of your pier lying around.